Changelog
Map 1 — TLDR
The most impactful changes at a glance. For every detail, see the full changelog.
- 1.Added Cells — a full player housing system with 5 tiered cell blocks, ore generators, upgradeable guards, vaults, forges, and raids.
- 2.Added Cell Raids — gangs can schedule raids on other cells. Attackers break in, defenders fight back. Loot from non-vault chests is up for grabs.
- 3.Added Ore Generators — 8 tiers of placeable generators inside cells that passively produce crude ore for mining.
- 4.Added Bosses — two endgame bosses (Baal and Moloch) in the Netherite Mine with phased combat, scaling difficulty, and loot tables.
- 5.Added /xpextract — bottle your XP into tiered, tradeable XP Bottles. 6 tiers from Simple to Mythic.
- 6.Added /gtop and cell top leaderboards with buycraft payouts ($250 / $100 / $50).
- 7.Added the G-Kit system with 5 kit types, flares, beacons, and permanent unlocks via /gkit. G-Kits can now be leveled up to Level 3 with increasing rewards.
- 8.Added Mining Competitions — automatic tier-specific mining comps every 20 minutes with booster rewards for top 3 players.
- 9.Added Ore Rushes — rare ore blocks spawn in the mine with coordinates announced in chat. First to break it earns XP and Energy.
- 10.Added Enchantment Slot Expanders — consumable items that increase max enchant slots on armor or weapons.
- 11.Added RooFactor Authentication (2FA) for account security.
- 12.Added fall damage in combat and increased Consecration radius from 2 to 3 blocks.
- 13.Added leaderboard overtake messages for baltop, ltop, ctop, gtop, and blockstop.
- 14.Added a new item: the Quantum Entangler.
- 15.Added Forges and Forge Fuel.
- 16.Added Gang Roster System — 8-member roster with 5 active slots, auto-rotation, role hierarchy, and 48-hour kick cooldown.
- 17.Reworked ranks entirely with clearer progression, reclaim points, and rank-based perks (energy tax, calcite bonus, meteorite preservation).
- 18.Added Reclaim Shop with per-map reclaim points scaling by rank tier.
- 19.Added Meteorite Hunter godly enchant and 2 base prestige perks for meteorites.
- 20.Reworked Powerball — new breaking pattern, animation, and sound. Reduced EXP/Energy/Shards from Powerball by 50%.
- 21.Reworked Kinetic Surge to increase Powerball duration instead of blocks broken.
- 22.Added Black Scroll behavior change: wormhole enchants now destroy the item instead of providing an orb. Godly enchants still give orbs.
- 23.Added read-only access to /pv, /ah, and other GUIs in unsafe zones.
- 24.Synced ranks, RooCoins, bans, warns, and other data across servers.
- 25.Added queue priority for ranks and restyled queue messages.
- 26.Merchant guards no longer attack until provoked.
- 27.Reworked Warp Miner.
- 28.Fixed a major source of ping lag caused by Powerball sending excessive packets.
- 29.Reduced packet volume in 200+ spots and reduced memory allocations in the mining hot path.
- 30.Fixed GC lag when the server ran for more than 24 hours.
- 31.Fixed energy overflow deletion when combining into a 2.147b stack.
- 32.Fixed multiple dupe glitches (rentals, /pvsee, Fortunes Dice).
- 33.Reduced early pickaxe block requirements by up to 10x at early levels.